Computer Science Across the Curriculum

Computer Science Across the Curriculum

Applying Computer Science for Fun and Learning, from the Sciences to the Humanities

  1. Introduction, Computer Science for Fun, and Turtling

  2. Animation, Movement, and User Input

  3. Computing in Physics: Cannons and Rockets

  4. Cellular Automata: Modelling Disease, “Life”, and Shell Patterns

  5. Computing in Chemistry: Diffusion and Brownian Motion

  6. Computing in Biology: Evolution and Behaviour

  7. Chaos, Recursion, and Self-Simmilarity

  8. Waves and Quantum Mechanics

  9. Games and Computer Science

  10. Philosophy and Social Sciences