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Introduction, Computer Science for Fun, and Turtling
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Animation, Movement, and User Input
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Computing in Physics: Cannons and Rockets
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Cellular Automata: Modelling Disease, “Life”, and Shell Patterns
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Computing in Chemistry: Diffusion and Brownian Motion
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Computing in Biology: Evolution and Behaviour
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Chaos, Recursion, and Self-Simmilarity
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Waves and Quantum Mechanics
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Games and Computer Science
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Philosophy and Social Sciences