1. Introduction, Computer Science for Fun, and Turtling
2. Animation, Movement, and User Input
3. Computing in Physics: Cannons and Rockets
4. Cellular Automata: Modelling Disease, “Life”, and Shell Patterns
5. Computing in Chemistry: Diffusion and Brownian Motion
6. Computing in Biology: Evolution and Behaviour
7. Chaos, Recursion, and Self-Simmilarity
8. Waves and Quantum Mechanics
9. Games and Computer Science
10. Philosophy and Social Sciences
Computer Science Across the Curriculum
9. Games and Computer Science
A chapter on games and computer science will be added soon.